DIDN’T HELP MUCH

Tome and Tomb

Whoever he was…

But from a gaming perspective this gave me a good idea. Imagine a previously damaged piece of armor, never repaired, whose magic, or virtue, or defect, stemmed from that very damage/mis-shaping. For instance the amror might give either a normal benefit or even some type of magical or supernatural benefit overall, but it might also do things like make the wearer invulnerable at the point of prior damage/injury, or it might make the wearer totally invulnerable to the type of weapon or attack that had previously damaged the armor.

Or, for instance, the armor might make one totally invulnerable to all attacks except the very kind of attack that had previously damaged it. And those are just a  few possible ideas.

The point is that the previous history of, and damage to, the armor would render it useful enough to be of extraordinary benefit in some or…

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