EYE TO THE FUTURE

THE PAST FEW DAYS IN MY SCIENCE FICTION UNIVERSE

over the past few days I have been further developing/redeveloping my Science Fiction Universe, better classifying the players involved and the better defining the systems and societies and groups and organizations and individuals operating within it, as well sketching out timelines and the major events occurring in this universe and where those events occur.

To that end I have developed the following notes and plans for the Human Navies (space and stellar) in my universe and exactly how they will operate.

Below is an improved list of these organizations and players and their ships:

Stellie – common or popular name for any crew working aboard (any type or form or class of) space and star and planetary ships

Stellarne – common or popular for anyone working aboard a military or patrol type ship

Asterisk – colloquial term for any of the risks associated with or assumed by service aboard any type of space or star or planetary craft or station, uninsurable, and except for the military rarely compensated for in case of serious injury or death

Psychoids – general term for any of the psychological disorders or psychoses common to those who operate in deep space or for prolonged periods in space. Eventually most of these dissipate in lifers and tend to be uncommon (for reasons unknown) in Frontiersmen.

Pathocoers – general term for any of the somatic or physical disorders that occur over time due to prolonged exposure to deep space or to prolonged service in space. Some bodies eventually adapt to these spatial and temporal and positional and accelerative/velocity stressors, others do not and are either forced form service, suffer lifelong chronic disorders, or die as a result of daily living in space.

Ship Forms:

Cosmeres/Spaceships – ships operating farthest from human space and in unexplored regions beyond human Frontier(s); and much later a very small number of ships that traverse different dimensions, other realities, and into different temporal epochs – Typically these are Explorer ships or sometimes, though very rarely, during wartime, that number may include Warships. Ships operating in Extra-Boundary Space, Hyper-Field Space, Protospace, or in so called Cosmic Space.

Starships – ships travelling between or operating between/for human controlled or previously explored star systems, up to the Frontier. Ships that operate in so-called “Gray Space,” or within Boundary or Inner or Intra-Frontier space. See ship classes below. *

Planetary ships – ships which move between human occupied or human dominated planets, stations, colonies, bases, and facilities along long established travel and trade routes. Ships that operate within the well-established boundaries of Human Space, or within “Safe Space.” Within Inter-Frontier Space. These ships tend to be commercial ships, police craft, patrol ships, and transport ships.

Classes of Ships:

Explorers/X-Boats/X-Craft (explorer ships involved in exploration, science, research, development, and discovery both within and sometimes outside Human Spatial Frontiers) – armed (astatic) and unarmed (silent), ships may rnage in size form mid-range to small craft and even to stealth vessels

Patrol ships – armed, but swift and light

Battle/Conflict/Warships – heavily and experimentally armed, defended, armored, and shielded: battle lightest class, in squadrons of 10 or less, or in war in dispensillas, conflict mid-range in tandem with teams of 2 or 3, or in war to support conflict and Warships, warships largest class, heavily and experimentally armed, and armored, designed to operate singly and independently on long patrols, also designed to scavenge and scoop resources from space, unoccupied bodies (like explorers), and in war operate in wargroups of 2 to 4 with support vessels.

Commercial ships – unarmed or lightly or experimentally armed

Note: All explorers and battle/conflict/warships are of entirely unique and modular designs suited to those Actions most anticipated or expected of them (one of a kind ships), all patrol and commercial ships are of various standardized blueprints and designs with slight Captain or Commander modifications as desired or needed

The Astronautical Corp:

Astroceanic (pronounced as-troscenic by most or by civilians and civilian contractors, or astro-ce-anic by crew) – any ship or event or enterprise involving the Astronautical Corp.

Astronautical Corp – ships transported by armed explorers to worlds with oceans or liquid atmosphere where “subnautica” ships can be deployed to explore those environments. The crews of such ships are call astronauts.

The Curae:

The Curae – the Superpriests of the Future who lead the “Potter’s-Revolt” or Curare against human society

The Frontiersmen:

The Frontiersmen – explorers who operate alone or in very small teams in previously unexplored areas of the extreme Frontier (both in space and by campfall/planetfall), or well beyond the Frontier of human or known space. Such expeditions are extremely resource and capital and technology intensive and are usually funded by megacorporations or private interests or even sometimes by groups like the Curae, despite the fact that most Frontiersmen are anti-authority and hate oversight and often disobey assignments and orders and will even conceal or hide discoveries (like early American Frontiersmen, id est, Boone).

Frontiersmen tend to be highly trained (especially in science, survival, exploration, alien habitats, adaptive invention and innovation, and xenobiology) loners who learn early to forage and scavenge on their long assignments.

If a Frontiersmen is alone on assignment it is called a Soquest and he is said to be soquestered until he returns. If he goes to the same area more than once that is a Sequest and he is sequestered.

If he goes in a small team of 2 to 3 others that is a Commission and while so missioned this team is said to be committed. If it is a multiphased commitment to the same place it is called a Chartor, or Longstake.

Some Assignments can last a year or more and a few have lasted decades though the typical deployment is roughly six months, Solaterra Time (ST – seasonal conversion time adaptive to alien planets) or Solar Orbital Time (SOT – fixed) or Atomic Time (AT) or Astronomical Time (AST) which are standard Time Forms among future humans, though some Frontiersmen go Native even as to counting time.

Frontiersmen are typically deployed by Explorer Craft though some lifelongers or well-funded Frontiersmen design, develop, and have built their own delivery ships, beacons, living shelters, micro and orbital satellites, and other gear. A Frontiersman that expresses a desire to never return to human space is called an Exilean, one who goes Native is said to be “Occupied,” and one who disappears into the Frontier and whose real fate is unknown, even if suspected, is said to be “Bewildered,” or “Baffled.”

Although many other secondary and tertiary players and events are involved, and although larger issues do occur within my science fiction universe (religious, political, corporate, business, alien, military, scientific, technological, etc.) most of the stories set in my science fiction universe revolve around three main groups; the Curae, the Astronautical Corp., and the Frontiersmen. And around so-called “God Technologies.”

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