THE IMPERFECT BUT IDEAL CHRISTIAN WIZARD

ALTERNAEUS, THE IMPERFECT BUT IDEAL CHRISTIAN WIZARD

Yesterday I relaxed yet still worked upon my Alternaeus or “Wizard novels.”

(Though it seemed more sport and word-play to me than work. Gladly, I can say that about most of my Work.)

Anyway I sketched out dozens of possible stories about Alterneaus the Wizard, who has become one of my favorite characters. Now many of my characters are actually a proxy-me in fictional form. For instance Marsippius Nicea is the warrior in me, Steinthal is me as a detective and infiltrator, Vlachus represents the monk and priest in me, Thrasher the frontiersman and woodsman and Vadder/explorer in me, Tristas the futurist, scientist and God-Technologist in me, and Alternaeus has come to represent the Christian Wizard in me. He is me as a fictional character. Or more accurately as a fictional example of a Christian Wizard. For I, like everyone else alive, am far more than just one thing. But as far as the Christian Wizard goes he is my paragon or ideal example of one written in fictional form.

But also he has become my fictional exemplar of what an ideal Christian Wizard/Genius should be. Therefore his stories are not just stories but provide a sort of Guidebook in Fiction for how a Christian Wizard should behave and conduct himself in various difficult situations. And in life generally speaking.

Although I am writing a non-fiction set of books about the Christian Wizard/Genius/Theurgist the stories I am writing about Alternaeus sort of flesh out how a Christian Wizard should behave in day to day situations, even though the stories take place in an mostly historical Medieval milieu. Yet the techniques and morality Alternaeus expresses should be applicable to any time period. And to most any situation. That is indeed my exact intent in writing these stories. In addition to being entertaining tales in their own right they will also compliment my non-fiction books on the same general subject matter.

The stories will consist of short situational work tales and moral fables about Alternaeus (as a Christian Wizard/Genius) sort of like most of the cases of Sherlock Holmes or the adventures of Conan. They will be arranged into book form but can easily stand alone as well. They will not be dependent upon each other but will build upon each other.

In any case I spent some time this afternoon and evening briefly sketching out the major stories involving Alternaeus and the lessons he will teach through his stories. Some of these stories will be short, no more than a couple of pages, others quite long depending on the subject matter and what the story describes.

Also I have decided that each book of stories in the novel set, and perhaps even each story, will be introduced with a short section of verse from a long poem about Alternaeus, which, when taken altogether will be a sort of Summary in Verse (Summa Versa, or Summa Esse) of all of Alternaeus’ adventures and will contain, encoded in the verse, various lessons for the Christian Wizard.

This will be very similar to what I have done and am doing with the Viking Cats (found at that link). However, in this case, rather than the Poetic Section merely being a retelling in verse of the prose tales, the prose tales will be types of moral lessons, while the accompanying poem will be a sort of encoded form (in verse) of instructional lessons for the Wizard.

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Short Stories involving Alternaeus

A Cup of Seasoned Blood Held High and Close
A Summer’s Still Frozen Tomb
A Tincture of Tantrels, Thiggers, and Thieves
Alternaeus and the Afflatable Axeman
Alternaeus and the Ageless Alchemist
Alternaeus and the Ancient and Infinite Desert
Alternaeus and the Apothecary of Arcadia
Alternaeus and the Architect of Always
Alternaeus and the Assentuary
Alternaeus and the Barbarian Scout
Alternaeus and the Cauldron of the Ken and Kithmen
Alternaeus and the Cunning Craftmaster
Alternaeus and the Eldritch Occultist
Alternaeus and the Fateful Forge
Alternaeus and the Forest of Forever
Alternaeus and the Greek Philosopher
Alternaeus and the Harrowed Hide-Man
Alternaeus and the Hermit Saint
Alternaeus and the Hoary Hoardsmen
Alternaeus and the Invisible Merchant
Alternaeus and the Jewish Physician
Alternaeus and the Knight’s Errant
Alternaeus and the Limitless Librum
Alternaeus and the Long and Lamentable Pilgrimage
Alternaeus and the Loom of Longing
Alternaeus and the Maiden’s Moon
Alternaeus and the Man to Come
Alternaeus and the Minstrel’s Tale
Alternaeus and the Mountain of the Magae
Alternaeus and the Pipe of Splendrous Price
Alternaeus and the Plate of Plenty
Alternaeus and the Prince’s Philologist
Alternaeus and the Quidnunc
Alternaeus and the River of Everywhere
Alternaeus and the Roman Engineer
Alternaeus and the Satyrion
Alternaeus and the Serious Syrian
Alternaeus and the Seven Spjallsangers
Alternaeus and the Son’s Last Sun
Alternaeus and the Stalwart Shire-Reeve
Alternaeus and the Surreptitious Sorcerer
Alternaeus and the Theokardia (Heart of God)
Alternaeus and the Thespian’s Thunderstone
Alternaeus and the Unchanging Thing
Alternaeus and the Unknown and Wondrous Ruins
Alternaeus and the Village Pugilist
Alternaeus and the Warrior Monk
Alternaeus and the Wightwright
Alternaeus and the Wild Woodsman
Alternaeus and the Withered Witch
Alternaeus by the High Sea
Alternaeus on the Ocean of Eternity
Echo No More
His Brandish Blade, Before and Beneath Him
Invention and the Erstwhile Industry
Salt and Cloth and Ashes
Slurry of the Norsemen
That Glass that Looked Upon Us All
That Language Long Lost to Man
The Battle of the Earnest Men
The Book, The Bell, the Candle, and the Corpse
The Cleverly Hidden Tax-Taker
The Clock of Hard and Holy Water
The Colorful Cap of the Cloistered Clergyman
The Crucifixer’s Conundrum
The Day of Lost Things
The Dog, the Owl, and the Fish of Christ
The Fall That Rose Above Itself
The Gamboller’s Gamble
The Grail of Living Waters and the Grael of the Drowned Men
The Hapless Hagiographer
The Hearthland and the Foreign Firepit
The Hospitaller’s Honor
The Insistent Incense of the Incensed Man
The Lord’s Last Avenger
The Lotus-Eater’s Lamp of Little Oil
The Lover’s Lonely Lock
The Lute that Wept When the Women Sing
The Madonna’s Terrible Tears
The Mistaken Martyr
The Mnemonic Mansion of the Mind
The Mosaic of No-Man
The Mystikal Map of the Other World
The North-African Acolyte
The Novice of Necessity
The Parchment of the Buried Pearl
The Port of Many Merciless Plagues
The Proverbial Provencial
The Rod of Earth and the Rood Above
The Ship Saved by Sedition and Circumstance
The Sirens of Sumorsǣte and the Persistent Polymath
The Skalding of the Bitter Bard
The Stars Are Distant, Our Troubles Near
The Templar’s Torment
The Theurgist and the Thamuatugist
The Tower of Intemperate Times
The Undiminished and Unbroken Staff
The Deflowered and Uncaring Spring
The Virtuous and Valiant Layman
The Wandring Ghost
The Warmth of Winter
The Wise-Man’s Secret Heart
The Wizard and His Wyrdpack
The Wizard Who Would
The Wizard’s O’erwhelming Wyrd
The Wizard’s Withy Wand
Wendel’s Wanderlust

THE NECESSARY MAN

THE NECESSARY MAN

Vlachus laughed at his commander and freely drank of the dark wine.

“Spoken as a true soldier. But let me speak as a former farmer and a monk of God. There is much pleasure, my friend, in the creation of new life. That is indeed true. Yet there is an even greater joy in the fostering of it.

Any man may plow the field, and enjoy the swift and sweet sweat of that labor. Yet only the True Husbandman labors long at the profit and the produce of the fruit. Sow where you can commander, but gather where you may. And if you see another field untended and the crops therein languishing to fail then are you not lawfully allowed to step into it that field and harvest what was already planted so that they are wasted not? Indeed, are you not obligated to do so?”

Marsippius looked at Vlachus in consideration of his speech, but then opened his hands as if in supplication or supposition to the priest.

“And what of you?” Marsippius asked. “Are you unfit to reap what others have sown? Are you not also obligated?”

Vlachus handed Marsippius the wineskin. Marsippius immediately noticed how much emptier it seemed. Then Vlachus wiped his mouth upon his long decorated sleeve, rubbed his hands briskly together, placed them closer to the fire and glanced admiringly upwards at the bright alien stars. Finally he looked back across the flames and drifting smoke at his friend.

“Oh, I am certainly fit to reap and even still to sow,” Vlachus said, his long untended beard casting weird shadows in the firelight and making his face seem momentarily made more of ethereal questions than earthly answers. “Nevertheless I am a monk. I would make a far better grandfather I think than a sire. This child though needs a father. A real father, truly known and knowing. You are an excellent, if sometimes uneven commander of men, Marsippius Nicea. Furthermore I suspect that you are already a fine father as well. And would be so again if necessary. The question you must ask yourself is this: are you now the necessary man?”

Marsippius sighed and rubbed his scarred sword hand through his now lengthening hair. Vlachus’ gaze seemed to him extraordinarily bright and perceptive in the uneven light of the struggling fire.

“You are also, I have seen, an unfailingly honest man,” Vlachus said. “So, if I have spoken in error of you then correct me now.”

Marsippius studied the monk’s face for a long while, and then his gaze fell back into the fire. He would not say what he saw there, and he did not answer his friend.

Vlachus of Armenia (The Myrelaion Monk) to Marsippius Nicea, Commander of the Basilegate

From the Kithariune

KELBRAE AND THE KITHARIUNE

This (concept, idea) actually occurred to me as a dream this morning right before I woke. It will now go into my various novels about Iÿarlðma (the Kithariune).

To be used as a plot device.

And it will likely go into my various games and role play games (in modified form, of course) to also be used as a plot device.

KELBRAE, KELBRURAE, and KELBRAE-ILAR

Kelbrae is a certain type of secret writing used in Iÿarlðma that is usually inscribed upon parchment in Eldeven ideographic or pictographic symbols (and far more rarely in Elturgical glyphs) though theoretically it can be inscribed on almost anything. It usually consists of raised letters or symbols not unlike a pictographic form of human braille. However by running one’s hand over the Kelbraec script pictures or symbols or ideas are transmitted directly to the mind of the “reader” rather than “reading Kelbrae” being a process of touch interpretation of letter or word symbols, as with braille. Kelbrae is usually written in an open or visible script (rather than in Elturgical glyphs) though it is still Elturgical in nature and therefore only the intended recipient or reader can usually “read” or interpret it. Others who attempt to read it either envision nothing in the chamber of their mind or sometimes they receive false or confused notions of the real message contained in the script.

If the message is important enough the Kelbraec script can be written in Elturgical glyphs which are rendered invisible or camouflaged from anyone other than the intended recipient of the true message. Kelbrae constructed in this way can be usually be placed onto almost any object or item and can even be written in such a way as to fade away entirely or even to destroy or dissolve the object onto which it has been placed once it is successfully deciphered or the message successfully transmitted to the proper recipient. Kelbrae formed in this way are called Kelbrurae.

There is a final known form of Kelbrae called Kelbrae-Ilar. Kelbrae-ilar is typically constructed and written in such a way as to transmit a deception or falsehood even to the intended recipient or reader. It is designed specifically as a trick, a delusion (sometimes as an actual illusion), or as a form of trap. As a trap the Kelbrae-ilar will sometimes not only convey false information but may also confuse or erase the memory of the reader, convince the reader a false message must be true, render the reader temporally paranoid, sicken or disease the reader, curse the reader, or the message or object upon which it is written may even catch fire or explode. Ilar means, variously, to malign, a secret, to blacken, or a thorn.

THE SHERIFF AS CHIEFTAIN, AND THE CHIEFTAIN AS SHERIFF

THE SHERIFF AS CHIEFTAIN, AND THE CHIEFTAIN AS SHERIFF

I was studying folklore and legend and myth and history last night when it suddenly occurred to me that a sheriff is really just the hold over from the local ancient (Anglo-Saxon) Chieftain. Except modern sheriffs tend to be elected (and are therefore popular chieftains again, in most cases) rather than appointed, as in later Medieval times.

Don’t know why it had never occurred to me to think of sheriffs as chieftains before, especially given the etymology of the word, which I knew, shire-reeve, but it didn’t. Not at least in the truly ancient sense of chieftain, not as a king-thane but as independent local Chieftain, who must approve of and support the king for the king to reign. That is, my idea of sheriff was sort of stuck in the Christian era/Medieval concept of sheriff as king-thane (kingsman) and had not truly stretched back to “ancient chieftain,” as both law-keeper and judge, and local ruler, or chief (high man).

Why do I mention this? A few reasons. This made me think of the recent (that’s right, believe it or not this was only a few weeks back in time) dispute between sheriff’s all across the country and the Obama administration. Of how the sheriff’s were moving more and more and once again to the idea of being “local law chieftains” rather than merely king’s men or king’s servants. Except in many big cities, of course, where you are far more likely to have sycophantic court men (king’s men) called police chiefs anyway. (Not independent Chieftains, but king’s chiefs, or king’s-law chiefs.)

Secondly, and far more importantly regarding my own ideas, I have been wondering how to work in to my own fantasy novels a truly powerful underground movement of sheriff’s (not the modern idea of a sheriff, but the far more ancient one) who both oppose the government and take it upon themselves to act as a front line militia and frontier’s force against border invaders and skirmishers – as a prelude to a far more extensive and permanent invasion by enemy forces. These sheriffs (they won’t be called sheriffs, but the idea will be the same) will operate both in defiance of the appointed local, state, and kingdom governments and in a manner of real desperation because they know exactly what is coming but can’t convince the urbanites and city-dwelling governments what truly approaches. Therefore they must operate much as the Rangers did in Tolkien’s work (who if you ask me were a sort of militia sheriff/guerrilla force who operated with the knowledge of and supposed sanction of the government but often against government wishes) to try and lessen or perhaps redirect invasion routes but are desperate for full support which they are mocked for by the urbanites/governments (and real governments are always truly urbanite undertakings as rural areas don’t need governments they only need assemblies, sheriff’s, and citizen militias) that scoff at their concerns.

Third, I have for a very long time been working into my fantasy novels the idea of a Lone or Wandering (Circuit) Sheriff, a guy who takes it upon himself to wander about areas of the frontier to conduct spying missions and ambushes against enemy forces and enemy skirmishers and criminals and to keep the local peace. This guy is entirely self-appointed and a vigilante (not in the modern sense of the term but in the ancient, Roman Vigilant-sense) and is a combination of the ancient sheriff idea described above, a spy, a frontiersman survivalist, a scout, and a peace-keeper. Much as the Regulators here in SC were in the pre-Revolutionary War days.

Many people consider this man a hero, others an outright thug or at least a dangerous nuisance (especially city dwellers and those in government). He will be both one of the heroes and the anti-heroes of my novel(s). But more and more I am now moving away from the idea of him being a wandering “sheriff,” and more and more he is becoming in my mind a sort of intentionally self-appointed and self-exiled frontiers Chieftain and Vigilant. Along the lines of the true Vigilants of my novel (in the Byzantine empire) but on a far more local and personal scale. For these Vigilant Chieftains (and I need to invent a name for them) are entirely self-appointed independent operators who will work with no one else.

They often warn of and pass along what they learn and discover to those in authority or those who can make best use of their Intel but they refuse to submit to any authority or methods but their own. They are in many ways the very most true of all the “Chieftains.” Though they have no clan and no tribe and no one to lead but themselves. They are “all-duty” and “complete loners” on the frontiers.

THE YARDA-LEL (or SEEMING ROD)

The Yarda-lel is an antique, nearly extinct, left-over artefact from the earlier ages of the Eldeven peoples in my novel series the Kithariune. What the yarda-lel actually is and does is described below. It is based upon the design of a real device I first conceived and invented a long time ago and have attempted on various occasions to build for myself but have never perfected (because of sensing issues). I offer it here in a more perfect and perfected fictional form.

 

THE YARDA-LEL (THE SLEEPING ROD)

Yarda-lel (the “seeming rod,” or sometimes the “sleeping rod”) – an antique rod made of gray and yellow yarda wood which vibrates, heats, and hums when danger approaches. Once a fairly typical item used along the frontier among militia and frontier guardsmen (it was not uncommon for every unit or sufficient size to possess a yarda-lel, or “seeming rod”) which was typically carried by and slept with by the commander of the unit, although sometimes it was also used by the sentry on guard at any particular time. For the yarda-lel was also said to be capable of other functions now lost to time and memory. The ancient Sidhel, for example, were said to employ their yarda-lel not simply as “seeming rods” but also as encoded legates and as artefacts to secretly transmit encrypted messages. It was also not uncommon for wealthy or powerful persons who encamped along the frontier or who settled there for long periods of time to possess their own yarda-lel. Some scouts and infiltrators also carried yarda-lel, especially if they operated for long periods of time along and across the frontiers or behind enemy lines.

It was common to place the yarda-lel either under one’s head or to wrap it across one’s waist or chest or to wrap one’s legs around it as one slept in a dangerous or hostile environment. It is said the hum was transmitted through the bones of he who used the rod rather than being heard by the ear. Some legends persist that the yarda-lel could even interrupt and awaken one from dreams and very deep sleep. Possibly even a drugged slumber.

In time, as the frontier was tamed and fewer and fewer overt threats faced the Eldeven folk the crafting and use of the yarda-lel faded. It is said that few, if any, now remember even how to make such a rod.

However antique examples of yarda-lel, even functional ones, still exist as old heirlooms.

Note on translation: the Eldevens, and the Sidhelic peoples in particular, used the term “seeming” in a way that we no longer do, and in a way not known to men. The precise definition of the yarda-lel is the “rod of yarda wood,” but the underlying connotation is that the rod is both seemly and seeming. Seemly in the sense of being proper and of functioning properly (not to be doubted, but rather to be investigated), and seeming in the sense of both appearing to see through deceptions or to anticipate danger, and seeming as in appearing to be one thing (a simple rod of yarda wood) and actually being many things or many hidden things. A transported or polymorphic sort of seeming. They also meant seeming as in the sense of seeming (for a period of time) to give to another those properties they do not by nature possess.

More rarely yarda-lel could actually be translated as sleeping rod or even dream-seeming rod.

THE FISH WHO KNOWS

THE FISH WHO KNOWS

I was recently (last year) listening to a set of lectures on ancient Anatolia and the professor mentioned a record of a particular set of “tame fish” who resided in a temple or palace (can’t remember which now) that one could call to (orally) and they would swim up to you. (As you might call a dog.) They were famous and widely known of. Records existed of them. These fish were considered sacred. And even intelligent.

Anyway they gave me an idea-set for a set of fish to be included in my trilogy of novels the Kithariune. The ideas are as follows. These fish are owned by the Sidh or the Lorahn (haven’t decided yet) and are extremely ancient and well known. They are also considered sacred and intelligent. They can trigger highly accurate but confusing prophetic visions and dreams if they bite you upon the finger but their bite is extremely toxic and often kills those whom they bite. Therefore few ever risk such a prophetic vision except in extremis, even the Samarls who are said to be usually immune to both disease and poison. Because even if the fish cannot kill a Samarl they might still put one in a coma or make him extremely ill, perhaps even for life. So the fish have not been used to stimulate prophetic visions in many centuries.

However, according to legend and myth, there is another way the fish can stimulate prophetic visions. And that is to kill, cook, and eat one. (Eating one raw will kill a person but eating a cooked one usually only induces an illness.)

So, one person in the court catches one of the fish, kills it, eats it, and has a set of prophetic visions. However because the fish are considered sacred, because they are very long lived, and because they are considered intelligent it is a crime to kill one. On the same level to the Eldevens as to kill a person. And supposedly a curse is inflicted upon anyone who would dare kill one of these fish. But the curse does not stop there but also extends to the entire group of people who are supposed to be the caretakers and guardians of these fish. Another later attempt is made to exterminate and wipe out all of these fish when the visions occur because the person who ate the fish is afraid the other fish might impart the knowledge of his identity to others.

In any case there will be an ongoing sub-plot (which later develops into a major plot point) about this fish killing, the prophetic dreams, and the accompanying curse. And the Eldevens will have to find a way to either thwart the visions and curse, or to avoid them because the criminal who committed this act resides deeply in the court of the Samarl and because he is a spy.

Later in the story/plot it will be discovered that these fish are tied to the Sidhelic and Eldeven Cult of these Sacred (Prophetic) Fish which is itself tied to the underground Fish Cult of Jesus Christ among the Eldevens. (The Fish being an early and secret sign of Christ among the cult of the first Christians.)

THE MYSTEREUM

Tome and Tomb

This article (the one below) gave me an idea (although I also partially patterned it after the Library and Museus of ancient Alexandria) for a new adventure/dungeon site or complex. It sits right outside of a major city and appears as an ancient museum to the civilian population and for all public intents and purposes this is all that is known of the complex. It contains numerous replicas (and, it is claimed, some very real examples) of ancient and powerful devices, items, inventions, artifacts, and even some holy relics.

Visitors may enter the Mystereum by day, and during special occasions (or public festivals) at night, to see these things on display, to read descriptions of what they were or of their supposed history and ownership, the known chains of evidence regarding their authenticity, and to be given guided tours and to hear lectures given by the archivists, historians…

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